This wiki is not updated by the development team. Please see the. Between 2.2 and 2.3, weve been trying to go through and standardize, expand, and update the things like the AI Combat Power values (which tells the AI roughly how strong a unit is) and category masks (which tells the AI what role it fills). Find a random page to edit or improve. For more in-depth breakdowns, see the video. Imperial Civil War 2.3Today, the Steam version of the mod has been updated from 2.2.5 to 2.3. On top of Imperial Civil War, we'#039re also working on a Clone Wars mod which is approaching release as well, Fall of the Republic. Please see the. Download the latest version of Thrawn's Revenge today. This item will only be visible to you, admins, and anyone marked as a creator. In 2.2, the AI would typically want to build Hypervelocity guns/Ion Cannons on as many border planets as possible, which worked out well in most maps, but in some where their territory was more thinly spread or smaller (like the single-planet start maps), the AI could often end up building too many along their border and not leaving enough room for proper economic or production structures, so this has been adjusted appropriately and is something well be keeping an eye on. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. A new playthrough, and a release date for the 1.0 version of Fall of the Republic! If you already have an account, please create an article we don't have below, or edit an existing one! Bringing you intelligence to get your game Since April 19, 2008, About this wiki | New pages | New files | Galactic Empire | Rebel Alliance | Pirates | Planets | Buildings. I will try to continue with the guide and keep it updated. If you play the game, like Star Wars, or would just like to help out, please make an account! User blog:Crazy-Lihkan38/Hello to all out there! Then, after we'#039ve had enough feedback to catch initial problems and apply patches, we'#039ll work on compiling a version for download from ModDB for other game versions. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. Find out for yourself - download the latest version now. We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. On Thursday at 5pm EST I'#039ll also be doing a livestream with some testing and answering questions during the last phases of beta prep, which you'#039ll be able to watch at https://www.youtube.com/coreyloses/live . However Credits are still the primary ressource of income and are required to build up the new industry. It is only visible to you. A must have for any Empire at War player. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. Check out the Corey \ Empire at War Expanded community on Discord - hang out with 15,290 other members and enjoy free voice and text chat. The Steam version of Empire at War has several patches that Disk and GoG do not have. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. This is the capital ship and personal flagship of Raymus Antilles. All trademarks are property of their respective owners in the US and other countries. The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. Farious factions grant different bonuses and heroes to unlock. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. The dates for these will be posted and updated each month ingame, the first of which will be next Tuesday, streamed on Youtube: https://www.youtube.com/coreyloses . Fell free to give feedback and other recommandations in the comments. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. All trademarks are property of their respective owners in the US and other countries. Its your choice which faction to integrate first. break=no Click, Do Not Sell or Share My Personal Information. The Pirate Havoc Bomber is the Black Sun's official bomber. Your comment will be anonymous unless you join the community. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. All rights reserved. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). You need to sign in or create an account to do that. Different kind of columns or formations will always set your infantry in the front, vehicles like the OG or AAT in the middle and long range units like the Hailfire in the back. No files were found matching the criteria specified. Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes. As the title says, though, this news post is about the upcoming beta for 2.3. When you hit okay it should restart the game with FotR. All rights reserved. Visit Fandom's Community Central! From The Ground Up (single planet start) has no era progression. The mod wouldn'#039t be anywhere near where it is today without all of your contributions, and it'#039s been an absolute pleasure and privilege to work with this team for so long. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102, https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106, https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253. It's free, and we would absolutely appreciate it! 5 Opinion costs 2000 Credits. Assuming everything goes smoothly, this should give us a final 2.3 release date, when it'#039ll be pushed to the Workshop, ofThursday, July 11thKeep in mind, this is all tentative and can change however it needs to based on scheduling, what bugs come up, family emergencies, unexpected dance recitals, or any other factor. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. For a full breakdown, watch the video below. Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. We suggest you try the article list with no filter applied, to browse all available. Welcome to EAW Wiki. With 2.2, we began to overhaul the AI in about every possible way. We are a work in progress wiki dedicated to documenting the Empire At War Expanded series of mods. Pay attention to combined arms tactics, an MTT with an Droideka squad alone can inflict much damage. In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. Are you going to do a similar guide for the Republic? The CIS can only build 5 and then the can't build new ones?since they have a "Build Limit 5" in their description in battle, but i don't really know. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). I also personally want to thank the other members of the Thrawn'#039s Revenge team. Star Wars: Empire at War: Forces of Corruption. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. This will centralize in other era starts. This item will only be visible in searches to you, your friends, and admins. New versions are available. There also pretty good located together with some other CIS planets. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates.