Elemental Learning is also a fantastic card for Mana-efficient resources. It's especially abusable with Deathrattle triggering effects. Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. WebMittwoch, 18:30 - 21:00 Uhr und Sonntag, 18:15 - 21:15 Uhr. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. March of the Lich King Mini Set Cards List & Guide. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. I dont know any reason why that shouldnt have worked. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. Not sure why they banned that card. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. The only thing it really does is accelerate the game, which you can mulligan for accordingly. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Both Mending pools and Spreading Saplings in t4? Phaoris Blade mana adjusted from 4 to 5. With even more, it can become a cheap unavoidable source of 14 damage! Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Starting Treasure: Scrapmetal Demolitionist. Paladins Mech package work extremely well with the Divine Shield Treasures. As a legendary My best guess is that its a bug. It can benefit your own board, like with Paladins Blessing of Authority or abuse targeted removal like with Shamans Stormstrike. Wasn't all that powerful. Youll spend most of your turn just getting the treasure, and still might not even be able to play it. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Any cost reducing Treasure helps Druids a lot due to how much they excel with Mana Cheating. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. But even in the most optimal deck, its not much compared to the other secondary passives. WebChoosing a Passive treasure Choosing an active treasure Choosing a loot bucket Loot buckets Cards in loot buckets are sorted by card set. This is aiming to heavily capitalize on Avenging Armaments. Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. Arcane spells specifically have better treasures associated with them than others, so its worth the investment. However, by this point in the run you should already have ways to avoid running out of steam in the first place. Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. While recycling cheap minions can be detrimental, but even they can still be useful. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. Passive Treasure Updates. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. Corrupt the Waters, Amalgam of the Deep,Battle Vicar,Manafeeder Panthara,Seafloor Savior,Sleetbreaker,Alliance Bannerman,Brilliant Macaw,Instructor Fireheart,Venomous Scorpid,Blademaster Okani,Crud Caretaker,Theotar, the Mad Duke,Hammer of the Naaru,Mutanus the Devourer. I think it's only worked a few times I use it and probably isn't for everyone. Emerald Goggles offers a sizable discount to all types of cards, but if something gets stuck in the left side of your hand, the passive stops being valuable for a while. Secrets get decent bucket support. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. Pirates currently dont have any secondary passives they can consistently abuse. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. It requires you to add several weapons to capitalize on the effect. This can also specifically shutdown bomb Warriors most of the time. Eerie Stone. It just takes some work to get the cards where you want in your hand. Topior the Shrubbagazzor makes already good Nature Treasures drastically more potent. Battle Stance gives you access to constant damage for the entire game. Killmox is technically a Legendary minion, so you can get an extra copy from. For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. Royal Gift and Theyre just too slow and make you use two worse versions before you actually get the good effect. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. When it comes to the super rare treasures, Demon Hunters can easily make extra use of Stargazing. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. Its just that they arent necessarily top tier in duels. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Creator Notes: Basically everything is removal or gives you more stuff. Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Stargazing can be amazing, and your Hero Power determines exactly how useful this treasure is. Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. You cant necessarily build a deck around Inspiring Presence. In a deck built with Divine Shields solely in mind, this treasure can snowball fast! Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. You should already have ways to keep up card advantage by this point. All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. Greedy Pickaxe ramps up mana only if you draw it early game. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. But those kinds of decks mostly summon vanilla minions with decent stats. Wyrm Bolt and Frost Shards are similar in popularity because they're direct upgrades from Mage's normal Hero Power. Rogues have new Secret support, and for Reno that means so do Mages. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. helps token strategies and is also a potential removal tool for big threats. Realistically, Mages are the only ones who can pull this off. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! It is also a pool 2 passive treasure in Duels. Patch changes Patch 22.0.0.126807 (2021-11-30): Added. Even though its a small bonus that doesnt seem to persist beyond your first turn, unconditional free card draw from Small Backpacks is extremely valuable; especially when you have game changers in your deck you want to dig for as early as possible. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. Tier 2: Avenging Armaments is good for the same reason only Paladin specific. After you play a minion, give it Charge. Staff of Pain can really push the progress and value of The Demon Seed. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. The effect of Sow the Seeds by itself is Prince Keleseth without a deck restriction. The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. The 2 popular Mage Hero Powers can easily be abused with Hero Power related cards, most notably. It also has limited ability to snowball due to Demon Hunters lack of minions that directly scale with being handbuffed. Is there something you think I missed or have a strategy you'd like to share? Most legendary minions have stats that will at least match the Mana you pay for Astral Portal. While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies. Firehearts Hero Powers vary quite a bit in what they do. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Its very versatile and strongly incentivized your opponent to get rid of them all asap. Chaos Theory can also backfire, but a perfectly timed one is actually capable of bailing you out of a situation. Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. Scales of Justice is also a great tool for dealing with a troublesome enemy board. But if you have extra efficient ways to generate or summon neutral minions, this can definitely be a powerful option. Crusty the Crustacean is both a single target kill AND a big beatstick afterwards. It sometimes forces the opponent to either deal with the board or focus the portal to prevent even more minions from being summoned. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. As a legendary minion, you can even get an extra copy of the buffed crab with Disks of Legend. Its so strong it requires you to draft 2 specific treasures to even gain access to it. The effect of Freeze Solid now involves a damage buff as opposed to instant destruction of minions. Both Cold Feet Pact and Ghouls Rush In are free minions, but the former has much greater snowball potential if you hold onto your corpses for a long time while the ladder is better for decks that would rather keep spending its corpses for their bonuses. The most important one is that its guaranteed to be in your hand by turn 1! As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. Beast-based Token strategies have enough cards to construct a starting deck now. Decks that pick Shadow Mend usually run C'Thun, the Shattered as something theyre trying to build into throughout the game. You get the most value out of it when you break a 4 or 5-cost weapon, as they have some of the best possibilities to randomly equip. Beastly Beauty is a decent treasure in its own right, but at best its a (5) 8/8 that deals 2 damage to a minion. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Defend the Dwarven District,Barbed Nets,Slam,Tracking,Bash,Furious Howl,Man the Cannons,Minefield,Warpath,Aimed Shot,Dragonbane Shot,Shellshot,Flanking Strike,Marked Shot,Barak Kodobane. A lot of Treasures are just a little better than existing collectable cards, but this one is a little better than most of those since its 2 minions in one, the Deathrattle can be taken advantage of, and the 2nd minion itself is above average and on curve with the first. External links PlayHearthstone HSReplay.net Categories Illidari Strike can proc the effects of Infuse cards by itself. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. Royal Gift is an excellent finisher. Harvest Time! Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. However, its relatively difficult to build a deck with a balance of Fel spells and minions that scale well with big stats. Well here, we have a very in depth analysis of everything in the game. The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. It requires a game state that doesnt happen very often in a very specific kind of deck. Its main limitation is in its Mana cost that prevents you from abusing it too much. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. Cards that give all of your minions a buff encourages token strategies. Starting Treasure: Killmox, the Banished One. updates must be a pain in the naga but thank you. Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. Survival Training can actually use the rewards of Defend the Dwarven District and is even more effective than the base Hunter Hero Power. Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Modify tier labels, colors The most important aspect of this is the fact that it works against the enemy hero as well. And sometimes you run Stonehearth Vindicator to draw one and play right away, which doesnt give you a minion at all. There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. Treasure Pool Updates. Youll usually end up burning far more important cards when your hand is full of stuff thats really hard to empty out due to how expensive they are. They made the Treasure Detective Murloc Holmesto distinguish it. Its just not enough to have it take up most of your turn. But with 2 damage AOE attached to a ton of your spells makes it very difficult for your opponent to establish a board. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Then well get into what makes specific classes/heroes powerful. All of Renos Hero Powers consist of some form of damage, so pick the one that best suits the play style youre going for. Puzzle Box sounds good at first glance. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. There is a tier list hp+Treasures some where? Treasure Pool Updates. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. Theyre not too hard to build, but we still want to a specific build for each Rune type. There is also a fair amount of spell-based Tokens cards that can work with spell-based treasures for maximum aggression. Wither the Weak adds on some extra power to the typically cheap Fel spells, making them an above average tempo play. Its a cheap selective removal that creates an annoying board your opponent has to deal with.