It Makes You Crave Noodles!"? + 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? (0.5 <= x <= 1.5), The total damage reduction. . CriticalModifier CriticalBit None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. WeaponBaseDamage azur lane high efficiency combat logistics plan how to use . ) The formula for this is as follows: There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. X ) Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. 2 = Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. ( [Azur Lane] Ship Leveling Guide - How to get your ships to 120 o SkillBonus However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! . . Season the vanguard with a gold AA . After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. When entering a battle, an Airspace Control Value (ACV) will be displayed. + ( {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. ( Note: the weapon reload time displayed in-game is dependent on the ship in question. ) 1 End of screen damage is only applicable in PVP and for enemy planes in PvE. . Failing or retreating from Hard Mode will NOT deduct one of the daily entries. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. N i These are damage values for single shot/torpedo/bomb of the weapon. ? ( Leveling ships is one of the core systems of advancement in Azur Lane. ) The table below shows all sources of armor breaks. i ) ) Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . AmmoBuff 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? CUSTOM ART FOR CUSTOM NEEDS. 2 g How many blueprints do you need for PR ships? Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. Hard Mode has a limited number of entries per day. Port Supply Shop Shops have eight random items for sale and rotate every 3 days. + It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." + 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. Any Reload stat bonus granted by skills in percent. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. < , 10 ! ( CriticalModifier 133 XP per oil for a 3:3 fleet of 72 oil cost. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. . {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: High-Efficiency Combat Logistics Plan 135. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. 1931 , : " 5 - SOLO 5, (+..?)"? EquipmentRate DamageBonus Larger normal fleets give extra XP. ) 58 , 128 : " - 6 !! 3856 , 7177 : " - [ EP.99]"? + Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. Refer to their respective equipment pages for those values. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Why is it important? Save my name, email, and website in this browser for the next time I comment. FinalDamageReduction A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. l Firepower Azur Lane Affection Guide - Player.One Free ! eHP is the theoretical effective health pool a ship has. Level Advantage is a game mechanic that stacks with Threat Level. + For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". There are at least 5 types of enemy nodes that appear in the map. X 30 , , ! 0.25 AmbushAvoidanceRate TotalEvasion + Spawned fleets do not give XP or rewards. Experience - Azur Lane Wiki s ? ArmorModifier + + s CurrentThreatLevel = = Torpedo ( OwnShipRamDefenseBonus Operation Siren | Azur Lane Wiki | Fandom Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. Health StatBonus , | [ Ep.99] , | ? AviationDamageReceived While moving around in the map, sometimes you'll run into random encounters. {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. . azur lane high efficiency combat logistics plan how to use The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. + + 1 azur lane high efficiency combat logistics plan how to use ShipPower 4140 , 7861 : " - !"? 1 LevelAdvantageDamageBonus 2829 , 227 . {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. ( azur lane high efficiency combat logistics plan - Kennedy Krieger Institute g Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . + In this range they gain a +20% bonus to sortie XP. 3218 , 201 : " - : []"? 1 SlotEfficiency High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. azur lane high efficiency combat logistics plan how to use WeaponCoefficient Corresponding stat depends on which ship causes the flood. ( The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. #AzurLane #. EXP gained from the Dorm increases with level. i AmmoBuff Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. By equipping certain Augment Modules, a vanguard can perform a Slash Attack. ( 2 FinalDamage random 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on.
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