10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. i useually do infa in the midgame as well to boost resources and supply. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. This command removes restrictions on general trait assignment. Didn't see anything about this in the DD or forum, if it has been posted sorry. Spam civilian factories then convert them to 301 military factories. civilian factories build literally everything in the Constructions screen. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. How many civilian factories should you build hoi4. Builiding civilian factories is done just by clicking on map. Use the mod "Easy Buff." One of the cheats is to add buildings. I think the payoff for IC in HoI3 was 4 years? This would give you a new retention of 19%.). For more information, please see our Espaol - Latinoamrica (Spanish - Latin America). See below. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Privacy Policy. 1 more reply. The base cost is modified by several national spirits and political advisors. However, the player gets to keep a% of efficiency based on the change type. Infrastructure is what lets you move supplies around, so having it is good. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If so how many of them? License costs increase by 1[21] civilian factory for each technology year beyond 1936. The formula looks like this: (Refineries are unaffected by this. I have seen small countries with 1000 factories. over time. that is most likely because there are 0 free civil factories. I have a simple question. 100%). They will take some time to build and require more free civilian factories to construct thigns faster. This penalty stacks multiplicatively with other modifiers. Just started, how do I build factories faster? To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. An easy way to tell internal IDs is debug mode. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. on Paradox technology, Legal Finally, multiply your current production efficiency and your new efficiency retention. Infrastructure also references Civilian Economy -25.00. Valve Corporation. Required fields are marked *, I will be waiting for you in our discord channel. Equipment tables for air wings can be found at Aircraft. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Chromium is a metal used for the construction of advanced engines. and our Is their a cheat where you can give yourself offmap civilian factories? There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. This adds 5 forts to a specific province in State 209. Permanent link; Page information; Ad Space Civilian factory. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Resources can also be viewed on the wiki at List of countries and at List of states. So, I decided to make a video to prove my point and win an argu. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. You take a factory making tractors and set it up to make tanks. Civilian factories are also used to trade for resources with other countries. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". If the instant construction cheat is deactivated (default), executing this command will enable it. Nations may pay for production licenses from nations that already have researched a technology. Cookie Notice Should you build infrastructure first? Infrastructure is just a bonus at that point. Same for shipyards. I wouldnt build close to the dangerous borders too unless I am confident in my military power. Thanks for the help everyone! This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Production efficiency is tracked separately for each factory. The production line shows the average penalty across all factories, -50%. Yikes! The total amount of resources can be increased by researching the excavation technologies. Report Solution. Valve Corporation. One of the most important aspects of this game is industry. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Cookie Notice Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. focus techs on construction + resource extraction to maximise civs and civs from trade. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. That would be the best way to optimize your growth. Answers are in this article below. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). It's a mid to late game priorty for me. Information, Frequently Asked The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. Thread starter Simon_9732495; Start date Dec 19, 2020; . There are three types of factories: civilian, military, and dockyards. For more information, please see our It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). I personally built civilian factories from start up until mid 1937. Really helpful! Showing 1 - 6 of 6 comments. Same for shipyards. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Because no major country can sustain oil output during war except USA. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. These have a base output of 5 [1] industrial capacity. A wise precaution is to move your high priority and high efficiency production lines up in the list. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. Thanks for the help. Offmap factories. In usual production tab you can assign military factories to produce certain stuff. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. All rights reserved. In the factory construction screen at the bottom you can see the conversion button. Www videoen has shown it, just not the actual conversion. Running the same production line continuously gradually increases its efficiency. and our There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Second, add that product to the original efficiency retention (listed in red in the previous section). Actions. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Espaol - Latinoamrica (Spanish - Latin America). Because higher the infrastructure, the faster the construction ends. The important question is, how many should you build. Jump to navigation Jump to search. Espaol - Latinoamrica (Spanish - Latin America). think I figured it out but how do I increase max amount of factories I can build? The stockpiles can be viewed under the Logistics Tab . All trademarks are property of their respective owners in the US and other countries. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. OttemanEmperor 2 yr. ago. It also gives a slight boost to construction speed. That is a good point. They are automatically assigned when free in top to bottom order. So, should you build civilian factories in HOI4? Only the new factory has minimum efficiency. Military Factories can be converted into Civilian Factories for 9000 [1]. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. So, building civilian factories at the start of your game is mandatory for creating a strong nation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All rights reserved. Generally not worth it. Per page: 15 30 50. I hope you enjoy my content. Building infrastructure before factories in HOI4 is a good idea. All in all, build civilian factories early to start snowball effect. This achievement is easy. How do you change a civilian factory to a military one? To increase priority for construction, clik the arrow next to it to move it up in the queue. Level 5 infrastructure, if you can. Specify a negative number to remove war support. Espaol - Latinoamrica (Spanish - Latin America). A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. This equipment is then sent to fill out the country's land divisions and air wings. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. keep ecnomy fast growth to boom. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Valve Corporation. forum:1567238. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Please enter your username or email address to reset your password. try to get the civ focuses quickly. #6. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. this is very confusing, giving me a headache lol. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. A license from a country in your own faction results in a 25%[22] penalty to factory output. Each nation can use a percentage of the resources on its territory for military production. TheFuego126 6 yr. ago Didn't work. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. All of these can potentially be increased by industry technology, research, and national focuses. Because infrastructure also increases resource gain on the province. I meant more on the lines of a console command, not an outdated mod. Instead, factories produce individual tanks, airplanes, and so forth. instantconstruction. Come and meet with our huge family! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I intend to use it for AI nations. Redirect page. Date Posted: Jul 6, 2021 @ 1:58pm. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). I believe there's a button in the construction screen, or the province screen, IIRC. For more information, please see our Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. They will take some time to build and require more free civilian factories to construct thigns faster. Change Trade Law to keep more domestic production. I have looking for a console command to add factories but I couldnt find it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The table below primarily shows equipment for land units. By continuing to use this website you are giving consent to cookies being used. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Privacy Policy. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Hearts of Iron IV > General Discussions > Topic Details. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. Then I build military factories and trade resources if necessary. but I'm not entirely sure. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Are mil bases worth it? Cookie Notice For research just focus . Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Does anyone know how to increase the number of civilian factories ? You didn't say what country you were playing so that would make a big difference. Construct Infrastructure in resource-producing states. So the civ factories are what builds other things like infrastrucure or air bases? A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. If by military bases you mean military factories, then yes. You must log in or register to reply here. Yes of course, you must build civilian factories no matter which country you play. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Civilian factories are the backbone of all nations in Hearts of Iron IV. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. and our One of the National focus trees has research to give you military factories/infrastructure and civilian factories. ). I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). It may not display this or other websites correctly. I don't understand how those got in even as placeholder values. Civilian Factories can be converted into Military Factories for 4000 [1]. Its gone up due to trade but it goes up and down. allowtraits. Executing this command will allow you to freely assign general traits to commanders, etc. #3. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. I only build 12 in total. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you spot a mistake then you are welcome to fix it. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. I'm not sure but if you look up hoi4 console commands on wiki you could see. Depends on the circumstances though. Aluminum is important for the construction of specialized vehicles and aircraft. Open State menu, click on factory. Archived post. For France that's 36 or 37 depending on your strategy. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. Scan this QR code to download the app now. Rubber is important for the construction of most vehicles. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Different kinds of equipment require different resources to produce. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). Because they might be hard to defend and you dont want to lose large part of your industry during war. Unlike resources, equipment can be stockpiled. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. Just dont invest buildings on your far away colonial provinces. Your email address will not be published. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. Your email address will not be published. If it is already enabled, executing this command will disable it. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. ic. add_equipment. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. The civilian factory goes to the nation whose equipment is being licensed. For example, going from 25% of the cap to 75% of the cap takes days. Posts: 6. Questions, Paradox as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. #2. Do they also build mil bases/? Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Doesn't it seem a bit backwards though? He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Add me on steam, stream the game and I can probably tell you what's wrong. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. JavaScript is disabled. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. If you have few of them then progress will be extremely slow. The Math of HOI4 - (1) Civilian Factories. crystal clear, thank you both. Privacy Policy. Visit our. Do you guys tend to build a lot of infrastructure early game? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To summarize, the real production efficiency will be given by. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. You might think you dont need too many civ factories. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It depends on the province really. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago Civilian factories important not only for building but also trading. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. military_production = 0.5: Flat. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. Discord Link. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Some countries like German Reich and Italy have infrastructure upgrade focus trees. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Land divisions and air wings are not produced as atomic units. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Buildings are also really important. HOI4 should you build civilian factories? [deleted] 4 yr. ago. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Because higher the infrastructure, the faster the construction ends. All trademarks are property of their respective owners in the US and other countries. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
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