A player who shoots 4 for 10 on all two-point baskets has a standard FG% of 40% and an eFG% of 40%. If you can shoot a higher EFG% than your opponent, you have a chance to win the game. Free-throws are far and away the most efficient way to score with a PPP of 1.42. This is true but looking at the scoreboard is even faster. This report is the first thing I look at during half time and after the game is over. That's why you should look at your FG attempts and then immediately look at the next stat to put things in perspective Stat #2 - Effective Field Goal Percentage (EFG%). Looking at this column, which lineup are you most likely to throw out there when you need some baskets late in the game? But having used other basketball game tracking apps out there, I've learned that it's all about ease of use when entering game stats. The following two tabs change content below. The shot clock was just recently adopted in Georgia with a phased-in approach. Theres so much noise to sift through in todays analytics-driven game. A study done in Ohio three years ago found that the average cost of installing and running a shot clock is between $5,000 and $10,000. At first I was worried about the funding, Taft coach Jason Tucker said. Ellis also points out that the average number of possessions, statistically, in a high school basketball game is 65. Maybe you're focusing on the wrong things? I am 100 percent in favor of a shot clock, said Lavorato. But I do want them seeing hustle stats like rebounds, loose ball recoveries, and made passes are great too because it's something everyone can succeed at and start building confidence.The other factor of more buttons vs. fewer buttons with prompting: I found it took longer to tap a button and then be prompted for a second item as opposed to hitting one button that didn't require a second prompt. The effort includes conducting a massive statewide survey among high school coaches, which went out on Monday for coaches to complete by Sunday, July 26. But the Ramblers allowed just two teams to score 50 or more points all season in 34 games played. Each of these lineups averaged at least five or more minutes on the floor. I learned a lot from losing. Most of the time, it's fine. NOTE: The stats on this page include data ONLY from games involving two NCAA Division-I schools. Removing redundant buttons and prompting for events based on the situation at the moment would reduce clutter and make the program easier to use. California, Massachusetts, Maryland, New York, North Dakota, South Dakota, Rhode Island and Washington are the other states. Now I objectively know what's happening in the game -- and what's helping or hurting us the most. That's why we list turnovers above in the article and we don't list assists. Its easy to measure. If the player throws the same good pass and the teammate misses the same shot there is no assist. Some people only track a few stats. If as a coach, you can find a way to consistently take more shots than your opponent and shoot a higher percentage, you're going to win a lot of basketball games! A player could have 3 turnovers, but a t the end of game have a +6. Lavorato believes the shot clock adds fan interest as well, while adding to a players understanding of the game and making the pace of the game easier. At the high school level, youll see teams using the points per possession marks to judge how efficient their offense was on a particular night, taking the final point tally out of it. If it's a negative number, that means we're not doing good. All rights reserved. We sell our children way too short. It didn't break my will; it made me stronger. Who usually keeps the iPad/iPhone during the game? Emma McNamara, Gardner High. For example, in the first two offensive possessions, Player A has made two three-pointers. By scoring 2pts per minute and playing great defense, any team at any level should win most of its games if they are 24, 32, 40 or 48 minutes. Joe Girard COP Highlights 2 4,559 views 3:26. Of these three schools, Texas played at the fastest tempo, averaging 66.9 possessions per game . It's a critical stat. The 28-win team in 2012-13 averaged 50 points a game. For example, any time your opponent scores on three straight possessions the coach on chart duty alerts you and it triggers an automatic timeout. Pingback: Self Scout - Asking Tough Questions. Simply put, your team should try to amass as many kills per game as possible. If you ask them to do everything on day one, they will probably get frustrated.We have also done stats for baseball games again you need a spotter otherwise it gets hard to keep up with a live game. Close shots are slightly below the average PPP, netting 0.843 PPP to the average 0.86, which normally would mean to limit them, however, it also must be taken into account that most shooting fouls are drawn the closer a player is to the basket, so while technically this is a below-average way to score, it also has the greatest potential to lead to the most efficient way to score. On the third, his teammate Player B was fouled in the act of shooting and made a free throw. Another possible possession outcome would be an offensive foul. You score, your defense gets a stop and you score again. I looked at TO% a while back and forgot about it. Players with negative rating should be similarly educated.and played less until they can correct. The argument for a shot clock is simple: faster pace, more possessions, better game flow and increased strategy, particularly in the final minutes of a game. They turn into easy lay ups for your opponents, which increases their EFG% (another top level stat). Any player or our team that causes us to get the ball back without them scoring gets a raider. Each year you will see a game or two that is played at a glacially slow pace - 55 or fewer possessions - and a few that are run at a ridiculous speed - 90 possessions or more. A pace factor of 75 over 100 games would indicate that a team averages 75 possessions per game. That could happen more often during Arizona high school basketball games if the state moves forward with a 35-second shot clock. The NCAAplays with a 30-second shot clock. And it provides a goal for an entire team to work for together. ). We have designed some really cool options into that report that I think you'll like.I don't know when the developers will get that feature completed (I wish I could). This means a made three-pointer is worth one and a half times as much as a made two-pointer. (Note: Youth coaches should focus primarily on development and youth appropriate stats like rebounds, assists, high fives, completed passes and so on.). You also don't need seperate buttons for offensive and defensive rebounds - it can infer that from which team just shot. However Field Goal Attempts does make sense to themI share stats with them and they understand the concept of getting more "shot attempts" than the other team. That's why you need to know if your team is getting more FG attempts or not. I conducted research on high school varsity basketball teams and looked to find patterns in the efficiency of certain types of shots. They go 14 for 19, scoring 42 points and winning the game. It's possible to get a more accurate possession count through play by play data. It's impossible for you to lose. Awesome Article! Team Possessions is calculated as: 0.5 * (Team Stats + Opponent Stats) Team Stats = (Team Field Goals + 0.4 * Team Free Throw Attempts - 1.07 * (Team Offensive Rebounds / (Team Offensive Rebounds + Opponent Defensive Rebounds)) * (Team Field Goal Attempts - Team Field Goals) + Team Turnovers . 100% shooting, and 20 attempts. It depends on the possession arrow. All you need to do is count how many times your opponent had the ball. I think the opposite. 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These 5 key stats have a big impact on the game and have an impact on the "4 top level stats" at the beginning of the article. Hudl Assist can help you get to the heart of the matter. Possessions for the sake of some useful performance metrics are essentially the number of opportunities a team has to score. A lot of games are won and lost at the line, especially in the 4th qtr.I would definately leave in the top 4.JMO, David - Good point. You are going to employ more strategy into those possessions. Nothing is worse than working really hard on a possession only to foul your opponent and gives them two easy free throws. Id love the shot clock but not sure how we can make it work functionally.. NCAA Basketball possessions per game, by team. Evanstons gym packed for a game against New Trier in 2019. And if you examine each of the 5 stats above, you'll see they have a big impact on the game and feed directly into the 4 top level stats. Use a separate chart for each quarter or half (NCAA men). PHOENIX Most youth who have played basketball at the park or in their driveway have likely done this: pretended to hit a high-stakes shot as the buzzer sounds. He took 30 shots, made 17 and nailed half of his 14 3-pointers, including the game-winner from . I should clarify. If your team is good at running their offense they will be able to pass and catch all night and good shots will develop. As a basketball coach, you can't track everything -- so you pick what you believe are the most important stats and focus on them. There is always room for improvement and there's always something you can do better. Privacy Policy | It is hard but often results in wins because it really frustrates the opponent when we stop them in a transition situation or get a stop as they run their offense after a steal or causing a turnover. One person has iPad and other person is there calling out stats (spotter) just in case the person with iPad looks down and missing something. All rights reserved. Either way, despite the lack of sample size, it is clear that mid-range jump shots are the least efficient way to score in high school basketball, and if a team wants to maximize offensive efficiency with math, they should limit these shots to as few as possible. They've scored just 93.3 points per 100 possessions in the halfcourt, which ranks 22nd in the league, per CTG, just ahead of the lottery-bound Portland Trail Blazers and Houston Rockets. This year, that number is up to 21.3 percent. You could potentially structure your stats like this:Your Points Per Possession (Offense)Opponents Points Per Possession (Defense)Then have the rest of your stats below thatEFG%Reb%Etc.The reason I did not structure like that is because PPP does not make much sense to my players. In this age of uber-analytics at every turn, it can be hard to separate the signal from the noise. This article does not give good advice for youth coaches. We need the game to be faster to catch up with other states in the country. It doesn't logically fit into my structure so I just keep it separate. There were a total of 442 points scored in all four games, which with the 512 total possessions, gives us an overall average of 0.86 Points Per Possession (seen as the horizontal line shown in the graph). Record and last ranking are in parenthesis. That's all you can do. Does the programme have the International court?I am sure that I could use this app as I coach both able bodied and Wheelchair basketball. When forecasting a team's possession length in a game, the modeling efforts described here reveal that the offense is responsible for 86% of the variance in the prediction. 1) Turnovers - As a coach, you want to know how many turnovers you commit and how it compares to your opponent. This means that close shots should be a part of a teams gameplan if they wish to maximize offensive efficiency. Appreciate it! It is one of our key individual most important plays along with deflections (which indicates you are in position, anticipating and playing hard), First to the floor which helps us win the 50/50 balls along with charges which protect our basket. But I'm not sure where to put it. We don't put a lot of focus on this stat (although we do shoot a ton of free throws in practice), but this final stat gives you the rest of the story and helps you determine where points are coming from. I think it is pointless to compare yours with your opponent's because you have no control over your opponent's shooting ability. These numbers can be calculated on a game-by-game basis using the same process. If we look at basketball analytics as a vast night sky of constellations, consider this stat your North Star. It causes pride in recovery instead of disgust and disappointment or surrendering to the impending layup or easy basket. And I have some other thoughts about how to deal with the issues you have. Also, winning teams generally make more free throws than their opponents attempt. Here's a radical idea that some of you are going to hate, but it has a considerable amount of logic to it. We all know shooting is important. "Is that any better? The main reason I leave FT% at the top is because it has a direct affect on the final score of the game, and leaving it there helps give me an overall snapshot of the game. We have kept live stats for around 100 games ranging from 3rd grade to 10th grade.You need a spotter (two people). In the example below several possession outcomes are noted. The data has made it clear that high-school players are reluctant to attempt mid-range jump shots, and they fail to convert on them at the same rate as other shot variations. So the opponent gets more rebounds (thus affecting DRB%). Randy Sherman is the owner and founder of Radius Athletics - a basketball coaching consulting firm - where he consults with basketball coaches at all levels on coaching philosophy, practice planning, Xs & Os and teaching a conceptual style of basketball. Free throw percentage is the last piece of the puzzle. Also, here are a couple good articles about stats for youth teams: http://www.breakthroughbasketball.com/stats/3-adjustments-youth.html http://www.breakthroughbasketball.com/coaching/Bigelow-Encouraging-Players.html. I'm a youth coach, and have parents enter the stats during games. The boys, 17 and 16, were shot less than half a mile from one another about 20 minutes apart, police said. Happy to talk hoops any time day or night! Say your PPP total dips in the second quarter, when your opponent began to apply a press defense. The app makes it much easier to collect and calculate all the stats you'll want to improve the performance of your team. Do Not Sell My Personal Information | He personally loves all the strategy involved, believing the hidden parts of the game become more free-flowing, such as forcing guys to transition offensively and defensively better. We have won numerous games over the years where the two teams shot basically the same percentage from the floor but the score wasn't close because of the number of turnovers we forced. So many people just talk about FG% (or eFG%) without regard to the number of shots. The Illinois High School Association follows the rules the NFHS adapts. The number of possessions in an NFL game may be one of the toughest things to determine. So for me it's just a logical way to tell the story of the game and see precisely why we won or lost. The reason for that is that early 3s are more likely to go in. My mistake. The Daryl Morey-led Houston Rockets, who led the NBA in offensive rating, were playing the Golden State Warriors in game 7 of the Western Conference Finals of the 2018 playoffs. I really appreciate you and your website.-Jacob Kelly. NBA possessions per game, by team. I did this all in order to find the answer to the question: what is the most efficient way for a high school basketball team to score? During the 2013 NFL season, it was projected that each team will receive 12 possessions . Jeff:This is actually my profession - I'm a software developer with over 30 years experience and I've both given and taken many classes in UI design, so I know what you went through. During Moreys tenure with the Rockets, they only missed the playoffs a total of three times in 13 seasons and the Rockets hold the current longest playoff streak of any team in the NBA of 10 straight playoff-bound seasons, all of which came under Daryl Moreys management. Livatino is one who says he doesnt see any negatives.. Whether you compare to the opponent or use TO%, there are shortcomings because of numerous factors. Loyola, in particular, is a prime example. Printed from TeamRankings.com - 2005-2023 Team Rankings, LLC. Hes excited about all the opportunities the shot clock creates for coaches. And so on. So there is a way to win a game by shooting a lower percentage and taking fewer shots. It takes into account your rebounds, free throws, turnovers, shooting %, and everything.From a high level standpoint, there isn't much more important -- except maybe the final score.Should it be included in the article above? Ellis also points out that the average number of possessions, statistically, in a high school basketball game is 65. I want to see the entire story in one simple and concise place. They go 20 for 20, scoring 40 points. College Basketball Home NCAAB Home; Sports Betting. Let me know if you think it is valid. Our analysts give you the advanced stats that work best for you, in less time, so you can have a more efficient workflow. But in reality FT shooting has to be considered in addition to the 2pt and 3pt shots you take. The Bucks average 114.1 points per 100 possessions (ninth in the league), while giving up 109.4 points per 100 possessions (fourth in the NBA). By looking at the graph, we can see that free-throws and 3-pointers net an above-average efficiency, while mid-range shots are well below the average, and close shots are roughly average. A shot clock is NEEDED in HIGH SCHOOL & college should have a 30 second shot clock, Graphic by Ryan Escobar/Data mined by Dave Smith. Enter your email and we'll send you exclusive predictions and analysis. Ellis has coached in central Illinois while at Peoria Richwoods and in the Chicago area over the past decade at Evanston, playing different styles and utilizing various approaches for opponents. 4) Fouls - Fouls are the enemy of good defense. We are actually asking todoublethe time of an average possession in a high school game by 15 seconds, Ellis pointed out. It makes for a more pure game and it keeps the game true, said Lavorato, who believes the shot clock can work to anyones advantage. Bracketing the circles can show whether it was a two-shot or one-and-one situation. So as a goal, we're always trying to beat our opponent in at least 3 out of those 4 stats. Gonzaga was one of the faster teams, as they averaged 74 possessions per game. Great stat that I do look at. No teachers or adults love doing it since they wont be paid. If you have 15 turnovers in an 80 possession game, it won't be as detrimental. So it's certainly something you want to track. PT/Possession (points per possession). Copyright 2023 Breakthrough Basketball, LLC. This was based on what I was doing at the high school level and it didn't occur to me (until now) that youth coaches might think this was intended for them. The first four stats give you an instant snapshot of what's happening in the game. Most everyone, based on their success and the scores of games they play in, would initially believe Livatino would be steadfast in his dissent for the shot clock. DISTRICT 4-4A . If a player throws a good pass and the teammate scores there is an assist. To win you either need to shoot a higher percentage or take more shots than your opponent. I'm surprised it's not available for Android since it has a larger market share. Phil - Sorry, at this point we do not have an Android version in development. No. I think teaching programs will have an advantage and it puts coaches at the forefront.. Murray - It does not an an international court. There are so many variables and scenarios to consider when designing an app. Brie Voorheis, Murdock High Its the third midsize bank to fail in two months. Anything above a 1.0 is good. And if you beat your opponent in 3 out of the 4 stats above, you'll usually win that game too. We have been doing this for several years now and have learned a few things along the way. 2) Defensive Rebounding Percentage (DReb%) - DReb% is the percentage of available rebounds the defensive team gets. Continue the Coaching Toolsconversation: For help with practice planning and implementation of various coaching techniques, check out Radius Athletics Online Clinics. That's the only way to win a game. In just a couple taps of the iPad or iPhone, you can instantly calculate all the stats. Thats why, to account for the speed, many coaches are turning to points per possession. the offensive possessions for the Eagles . MIAA releases first high school boys and girls basketball . The 5 stats below feed directly into the 4 primary stats above. Statistical data provided by Gracenote. When it scores more than 113.3 points, Miami is 19-6. ICP19028463 I think it's an interesting stat but I have not experimented with or used the stat myself. At high school level, it's usually a student manager or player for one of the teams not playing. Sounds like a nice app. Nebraska played slightly faster, averaging 63.6 possessions per game. But theyll also use it on the defensive side of the ball, to see how effective they were at getting stops or forcing poor shot selection. If not, there will be a lot of turnovers. Transparency in Coverage. The student news site of South Hadley High School, Baeden Blackburn, Staff ReporterFebruary 24, 2021. Required fields are marked *. If you're having an off shooting night, you better have a team that is capable of getting more FG attempts than the opponent! Picks Grid; Game Winner Picks; Point Spread Picks; . :). I would demote this stat out of your top group because of that. EFG% affects many areas of the game. When you look at turnovers, do you just look at the number committed and how it compares to the opponent, or do you take number of possessions into account? At the high school level, you'll see teams using the points per possession marks to judge how efficient their offense was on a particular night, taking the final point tally out of it. So, a raider is a statistic which indicates what happens after a turnover. Note that the further right along the x-axis a point is, the more reliable the data is as it represents a higher sample size of that particular scoring method. Here's what we believe are the most important basketball statistics for a competitive level coach (high school level and higher) where the primary objective is to win games. Security A possession is "a statistic in basketball defined as the time a team gains offensive possession of the ball until it scores, loses the ball, or commits a violation or foul.". Livatino thinks it benefits everyone from the players to the fans to the coaches. We had a group where the first and fourth quarter were were really good numbers, but for some reason in the second quarter we just werent as good efficiency-wise, so were trying to figure out, why is that? Dave -Yes, we have considered those ideas for the app.