4 20 20 comments Add a Comment sporkmaster5000 1 yr. ago [ [life and limb]] is the only one i know of 5 MTGCardFetcher 1 yr. ago life and limb - (G) (SF) (txt) All lands you control become 1/1 creatures until end of turn. Chief among them is the newer inclusion of the one-mana removal spell Defile, which would come in at number 11 if we continued the list, along with Corrupt in the number 12 slot. Its land-animating ability is its ultimate, which costs six loyalty counters to turn two lands you control into 5/5 creatures with flying and haste until end of turn. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. Or, is there any wacky combo that can do it? With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. Regardless of how you do it, swinging for damage equal to the number of lands you control does tend to make games go in your favor, evasion or no. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Still, paying one mana to turn your land into a creature isnt always beneficial. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. darksteel citadel and darksteel garrison are also good for being indestructible. These are the ten best land-creature supports in Magic: The Gathering! +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. One of my favorite ways to play Magic (when Im not playing grindy control decks) is with a land-based strategy. Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. Ondu Rising is a 2-mana sorcery with awaken 4 for . View User Profile . There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. But I dont think thats too much of an ask. Jace Beleren[/card] = Jace Beleren [card=Jace Beleren]Jace[/card] = Jace Magic CompRules Scry Rollover Popups for Google Chrome The first rule of Cursecatcher is . Uro is sacrificed when he enters the field unless he escapes from your graveyard by paying four mana and exiling five other cards from it. Id be much happier with this if the text until end of turn were removed. Not only is the land untapped, which is uncommon among ramp sorceries, but it also can search for nonbasic Forests. Theyre still lands. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. Each player gains 3 life. That said, there is always the argument of "why not both?" Rising Miasma is pretty bad, worse than Pyroclasm. This is something I can actually get behind. Mishra's Groundbreaker is a 4-mana artifact that can be sacrificed to make a land into a 3/3 artifact creature. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. Land changers are effects or spells that change a land card's land type. Ashaya, Soul of the Wild. Its even all right on rate as a 4/3 with trample for three mana. You can on Patreon! Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. Particularly token creatures to make more use of the landfall mechanic. Its still a land. Because Wizards of the Coast use the most inclusive language available, they continue to use the term "creature land". Theres no sense in ranking 15 different yet functionally identical mediocre cards that youll never want to play. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. Its still a land. This isnt too special, especially when you consider what else you can do with that mana in green, but its that ability in conjunction with the others that makes this such a powerful value-oriented enchantment. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. With that in mind, what land could completely drive a five-color deck and provide a bunch of finishing power? It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Sylvan Awakening is a neat but not so powerful card. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. Of course, this also counts tapped land-creatures that you control, letting you often place every remaining land from your deck onto the field. What do you think of animating lands as a strategy? [1] Contents 1 Description 2 Examples 2.1 Change to Plains 2.2 Change to Island Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line. Colorless animate land cards suck, theres no getting around that. Destiny Spinner is the most played land-animating card, and for good reason. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. 2: Mill three cards. Whenever a land enters the battlefield under your control, you gain 1 life. Whether it's shutting down powerful lands or simply shutting down basic lands, Strip Mine is a versatile threat. If its a land card, put it onto the battlefield. Youre almost always sacrificing a land unless you pay two to just deal six. Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) : The 10 Best Cards From Metal Raiders. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. 34 cards Youre almost never just casting this on-curve to make a few 2/2s for no reason. 6: Untap up to two target lands you control. Other Versions Last Stand ( 5 ) Sorcery Target opponent loses 2 life for each Swamp you control. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. Uly Van Hammer. When this Class becomes level 3, target land you control becomes a creature with haste and This creatures power and toughness are each equal to the number of lands you control. Its still a land. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. Lands you control have {T}: Add one mana of any color.. I dont think Id ever want to make a 3/3 with this card. Neither offer particularly strong creatures, and both are enchantments that keep coming back. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.). This site works best with JavaScript enabled. Which you've gotta respect, honestly. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. Are there any cards that turn non-land creatures into lands. All lands are 2/2 creatures that are still lands. It turns all your lands into 2/2s with haste, reach, and indestructible. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. Please enable JavaScript to get the best experience from this site. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! If this spell was kicked, untap all Forests put onto the battlefield this way. Even though there are countless older lands with famously broken abilities, many might need an update on some of the newer and more accessible powerhouses they can put in their mana bases, as some of these newer cards are astonishingly close in power. Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. I love now how I am debating whether or not to go Naya, mono-Green, or five color! What are your favorite mono-black cards not mentioned here? Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.). Both are great, but Ranger is particularly frequent among my deck lists for his low price point. In black. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. This card, like others on the list, can be tapped for a colorless mana, but again this is not where its real power lies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Finally, we come to what may be the most powerful and most notorious land card in all ofMagic: The Gathering: Tolarian Academy. Im a big fan of Druid Class. It makes a 2/2 flier out of a land for one mana. the Wizards of the Coast Fan Content Policy. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. You know, for inquiring minds and all that. Get 20% of your purchases in their store by using the following links and entering the Code \"Nizzahon\" on checkout. Wayward Swordtooth. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. Its cheap and effective, and it sticks around. I thnk that would be a good green removal spell. Magic: The Gathering is a card game comprised of many types of cards. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. Awaken the Ancient is a 4-mana enchantment that turns a Mountain into a 7/7 with haste. More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). While it still plays a part for those of us not willing to shell out the cash for the mostly superior options, it suffers both from not being able to selectively keep your creatures while killing your opponents' and from sometimes not being able to wipe out the creatures with tons of +1/+1 counters on them. Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. keeping this particular option in decklists. Nailed it. Embodiment of Fury is one of the more unique ones so far. Some effects permanently turn them into land-creatures. Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. Not approved/endorsed by Wizards. Portions of Scryfall are unofficial Fan Content permitted under First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. I have always wanted to play that card! Natural Affinity is one of the easiest ways to have a one sided Armageddon. Absolutely no guarantee is made for any price information. This may be only a slight change in wording on the card, but it makes a huge difference. Wayward Swordtooth. Theyre still lands. Are there any cards that turn non-land creatures into lands #1 May 12, 2011. The literal and graphical information presented on this site Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. Required fields are marked *. 2023 Magic Find, Inc. All rights reserved. It shares many features with Wasteland, including the ability to tap for a colorless mana. Playing this after the opponent leaves no blockers means that you can easily win the game. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. While this means that a well placed Rishadan Port can quickly turn into a ticking clock, the benefits of having access to all colors of mana are still worth the risk. He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! Using a combo to creature a quick army is great, but having a steady supply each turn for no mana is even more daunting in most matchups. Its still a land. Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. Lands 305.1. You need three white pips on top of the five colorless to animate a land. All rights reserved. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. Your email address will not be published. This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. City of Brass is a classicMagic card that has been reprinted multiple times over the years. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. Its the best overall bang for your buck, though Im not sure theres too much bang here. Koth of the Hammer blows other cards out of the water. This goes a long way towards maintaining card advantage, letting you access extra lands from your library in addition to your hand. For more information, please see our Scryfall is not produced by or endorsed by these services. nowadays is primarily a blue ability. Strip Mine is, in essence, an upgraded Wasteland. Similar to Azusa, Oracle's 2/2 stats are disappointing for a four-cost creature, but she grants an extra land play each turn. If youre playing this in an aggressive red then you probably have better 1-drops to play. In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. The downside here is that Azorius has no real way to capitalize off this. Its decent value, being just a single power ahead of Wind Zendikon. 9. For just two mana, you get an impressive 2/3 with vigilance plus elf, druid, and ally subtypes! These two entries are nearly identical, offering weak but cheap 1/1 creatures who can tap to play a land from your hand. It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. This is a really strong card since it can catch your opponent off-guard. 2023 Wizards. I know I'm still trying to sneak a Scuttling Doom Engine into every deck I build, and it'll probably make the cut one of these days. The flying part here is what sells me. With double the mana at your disposal. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. However, Nightmare Lash is a lot less flexible an option than its later version, and as such will often end up just outside of the 99. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. It becomes a 0/0 Elemental creature with haste. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. Put two +1/+1 counters on each of X target lands you control. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. 9 Nature's Lore And Three Visits. While Wasteland can only destroy nonbasic lands, Strip Mine can be tapped and sacrificed to destroy any land. Privacy Policy. (Gain the next level as a sorcery to add its ability.). Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. Let us know what they are in the comments, and we'll see you at the table altar! I like having this effect at instant speed because it turns this into a combat trick to further increase its versatility. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. 3. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Sometimes you just have to be the menace at the table. Thats pretty good, offering two versatile ways to protect itself while also going up to four loyalty counters. Our Privacy Policy. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) But how can you reinforce your two-typed minions? Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. Ruinous Path is just a worse Hero's Downfall. Nothing too crazy here. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. +1: Untap target land you control. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. Others only last for the rest of the turn. The only area its lacking in is its actual power. The same is true for the overpriced Nightmare, which never quite seems to be able to swing in for the tens of damage that it promises. This land from Core Set 2020 was a bane of standard for a brief amount of time, primarily because of its static ability. That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. Next:Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020, 10 Most Efficient Creatures In Magic: The Gathering's Modern Format, Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander, Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set, Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering And Yu-Gi-Oh! However, its second power is what sets it apart and what makes it more powerful. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Just like Fury, Insight's landfall provides a temporary 3/3 elemental whenever you play a land, overwhelming foes with your boosted army. Enter Harvest Season, which searches your library for up to X basic lands and put them onto the field tapped, where X is the number of tapped creatures you control. Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. One of the land interaction strategies is to animate them, or turn them into creatures. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck. Life and Limb makes all Saprolings Forests. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. They each become 0/0 Elemental creatures with reach, haste, and When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped. Theyre still lands. For those unfamiliar with what this old and expensive land does, it's much the same as the less pricey Magus of the Coffers, simply letting you pay two mana and tap it to add a black mana for every Swamp you control. 2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies. Plus, whenever a land enters your field, Fury's landfall trait lets you morph a land you control into a 3/3 elemental with haste (plus trample thanks to Fury's first effect). These are the ten best land-creature supports in Magic: The Gathering! However, you can increase this amount with a variety of generally-green spells, letting you access stronger spells before your opponents.Note that we're not counting cards like "Kodama's Reach" that cast lands from your deck, only ones that allow additional plays from your hand. See stores for final prices and details. Its big, it forces your opponents to interact, and it dominate boards when it connects with an opponents face. Sorry about any spelling mistakes, I'm typing on a phone most of the time. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. It tutors out any number of basic lands out of your library and puts them into play as 4/4 creatures with trample. are copyright their respective owners. Zirilan of the Claw; or Dragon Toolbox of Hatred. Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Part the Waterveil | Illustration by Titus Lunter. As you may have guessed the is the number of loyalty counters it comes in with. There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition.