Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Generally my main bus consists of iron plate, copper plate, and coal. Look into what products use your resources and how many of those resources you can produce. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Press J to jump to the feed. How many main bus lines do you generally use? 4 iron and 4 copper is fine. - To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Assembly lines are best placed so that they run perpendicular to the Main Bus. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . by Rjskeet Thu Jan 10, 2019 2:53 am, Post Heya Gmanicus! While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Flensburg, Hamburg Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Chests between each belt structure move items along as well as providing a collection place for pickup. Mister's Bar and Lanes. So I'm starting of a new factorio game, planning on making my first rocket in this game. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. For the belt furthest from the assembler, split off copper plates. It is only visible to you. Hamburg, Bremen I've never been a fan of the central bus. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. - 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. - Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Search reviews. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. by netmand Wed Jan 30, 2019 6:16 pm, Post and our READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. One downside to this can be that all resources are used up before every machine gets fed. Lane balancers may be output balanced or input balanced. - Place 2 rows of belts along the assemblers. Therefore, I usually go down to two. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. - Post A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! We have located 2 bus terminals and one bus stop in Hamburg. - I dont make any two buses identical unless Im following a blueprint for some starter base. 0 reviews that are not currently recommended. The Steam Community of Rust shared some insights on how to design and build your main bus. by astroshak Thu Jan 10, 2019 2:08 am, Post With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. All trademarks are property of their respective owners in the US and other countries. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial it really stacks up over the 5/6 process steps to make a rocket. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. After that I begin to distribute production to separate factories and do not have single main bus for all products. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). To have all the information in the palm of your hand download our mobile app for free! I do put steel and batteries on the bus. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. People Also Viewed. You're going to need more than a single belt of iron and copper. I also have a return bus that carries science packs back to the lab area. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Phone number (716) 649-0940. Create an account to follow your favorite communities and start taking part in conversations. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Factorio main bus guide: Blueprint, design, alternative and more For more information, please see our Green Science will share the other side. Most basic science is done and I reworked it to start pushing towards beacon based systems. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). by Aeternus Fri Jan 11, 2019 2:54 pm, Post In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. by Serenity Thu Jan 10, 2019 12:18 pm, Post How many bus stops and stations are there in Hamburg? Far better to make these locally as needed. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. One of the most notable designs include the use of conveyor belts. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Do you just want to finish the game, or do you plan on continuing after the rocket? If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There is no real right answer just whatever works best for your set up. Creating a train grid factory : r/factorio - reddit.com The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Hamburg, Rotterdam - Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Creating a train grid factory. And the character saw they that they were good and that they would help him on his quest to get to end-game. Definitely 4 green circuits. But when you discover the most important ones, you'll eventually have a grasp on it. What are the most popular bus routes from Hamburg? This page was last edited on 31 August 2020, at 10:02. Hamburg The width of the bus can become a problem if it is very wide. You could be the first review for Hamburg Legion Lanes. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). I still need to put skynet back in =P. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. What to have on the main bus :: Factorio General Discussions If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. All rights reserved. Some players eventually phase out the main bus entirely in favor of robots. What should I put on my new main bus and how many belts of each item? Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. The orientation of and how wide the players monitor is also plays a role in this decision. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Click here to open location in google maps. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. by Amarula Thu Jan 10, 2019 3:44 pm, Post If you need more inject more material later instead of widening the bus. 7. That means that a splitter can be used to put an equal amount of items on two belts. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Tutorial:Main bus - Factorio Wiki ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. - But hey, if it can give you some form of advantage, then why not try to do it? by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. A throughput limited universal balancer may only have the capacity for a few unused outputs. by Hannu Wed Jan 30, 2019 7:28 am, Post Re: How many main bus lines do you generally use? Split off iron in two places (for throughput), and a half-belt of green circuits. Press question mark to learn the rest of the keyboard shortcuts. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. - Hamburg, Giessen - These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). through links on our site, we may earn an affiliate commission. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. That means that a splitter can be used to put an equal amount of items on two belts. This is fixed by adding more furnace/mine set ups to keep production high. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. - Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting.
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